Original Air Date: September 28th 2009 This is a Super Famicom Bingo game... yes you heard right-- Bingo. KSS had the tendency to publish and develop some strange games for the SFC but most of them are actually pretty good or have an interesting premise. This game allows you to play four different games that put a spin on the conventional game of Bingo as well as three mini-games. The Bingo games range from a slot machine affair to Mode-7 skydiving. The game’s Amidar-Themed Bingo game features Santa Claus as the game was released a few days before Christmas. The mini-games are Arm Wrestling Whack-A-Creature with a halisen and the equestrian sport of Horse Racing (where you get to bet money on the outcome).
Bing Bing! Bingo ビンビン!ビンゴ SNES SFC Super Nintendo
Original Air Date: August 1st 2009 What to say about this game...? It’s made in 1995 and published by KSS the same group that published games like Mujin Shima Monogatari and Bing Bing! Bingo. Uhh...darn it’s hard to say things when you upload the weirdest stuff...well it is said that the game is developed by Natsume but I’m not too sure if that makes me feel good in the case of this game. The game takes place during the Heian period meaning that the game takes place anywhere from the year 794 to 1185. The game starts with a rebellion that is on the rise and a man named Kamohiro is passing the message along to local villages. After some talking Kamohiro decides that it is best to talk to someone more powerful than himself to help deal with the rebellion so he talks to a man named Seimei Yasube. Apparently the rebellion will destroy Kyoto if it isn’t dealt with. After Kamohiro’s conversation with Yasube is over the game introduces the main character. You control a youth named Kagura who is practicing the way of the sword. His master tells him that he has become quite skilled in the art of counter-attacking and that a strong defense is critical to defeat his opponents. Kagura’s master’s words are interrupted by a young man named Touta who tells Kagura that a village elder named Tenkai is looking for him. You go into the house on the far top-right of the screen and speak to Tenkai and he tells you to travel to find Yasube. Basically the game deals with the dead b.../b
Ahhh... this was a game I used to be frustrated by like crazy (but still played for some reason) many years ago and the game really tries your patience. An Inindo title existed prior to this modified game for MSX back in 1991 and I couldn’t really tell you much about it outside of that. On a technical level this game is great and ranks up there with some of Koei’s greats but the execution of the ideas in the game really made the game a lot more brutal than it had to be. The first thing you’ll notice about the game is the presentation. Most early Koei games had little to no emphasis on presentation and flash and this game is no exception. This is perhaps one of the crudest games visually to ever grace the system with practically everything being capable of being replicated on the NES. Everything has very set colors (with practically no details) and designs so uninspired that they begin to become one big blur as you find yourself wandering aimlessly from time to time as everything looks the same. The same goes for the soundtrack which while catchy doesn’t display any of the system’s prowess whatsoever. When it comes to the gameplay most Koei titles shine even if some games were more or less the same but based on different themes and eras. Inindo is a bit less historically accurate compared to most Koei games and that’s part of what made it interesting (breaking the mold). Sure many people know about Oda Nobunaga (the main antagonist of the game) and the Iga b.../b